

Whether it be the sprawling trees of the Southern Forest or the bustling streets in the capital of Vibra, every location in Fantasian is a gorgeous handcrafted piece of art. Stepping aboard the Uzra, a massive airship that acts as a cruise ship flying over a monster infested desert, is a sight to behold and much time can be spent just pouring over each and every detail. The utilization of dioramas to create such a vibrant and stunningly beautiful world gives Fantasian a look and feel that is unique to anything that has come before it. Walking down the diorama streets of Vence as a 3D character harkens back to the golden age of RPGs, but the vibrant colours and precise details of the environments give it a modern feel. Whether it’s the scales on a fish, or the flowers adorning the bedroom of a princess, every detail in the world of Fantasian is a beautifully made piece of art. Using a similar technique, Fantasian is built upon a world created completely out of dioramas, with even the smallest details meticulously made by hand. The polygonal hero of Cloud Strife running around the pre-rendered world of Midgar blew the minds of millions of RPG fans around the world.

Just think back to one of his crowning achievements: Final Fantasy VII. Retro Vibes, but Modernĭuring the PlayStation One era, arguably at his peak, Sakaguchi games were developed using static pre-rendered backgrounds with 3D sprites. After stints with all the major console developers, Sakaguchi along with his company, Mistwalker, began a partnership with Apple to create an incredibly ambitious two-part RPG with a very unique development strategy. Review made by David Lloyd, owner and writer at The Thirsty MageĪlready considered as one of the greatest RPG developers of all-time, Hironobu Sakaguchi sets out to cement his legacy in what could be the final game he’ll ever work on.
